When gamers talk about class balance in WOW, they normally mean that if two classes were to square off together in PvP combat, the determination of who wins should come down to who has more skill in reading the situation and using the right abilities at the right times; or, in terms of PvE class roles, each person within a party should feel like a necessary part of that party, able to perform a function throughout an instance and have that function be an integral part of the party's success.
According to the reaserch. Rift,who now have two characters of high-enough level to where I feel comfortable talking about them. The first is a level 35 Paragon/Champion/Riftblade, a Warrior Soul Role that I designed as much as possible to be able to produce a lot of DPS, and functioning as DPS in a group I do fairly well. My greatest problem – and I heard this echoed by other Warriors both across my server and outside of game – was that my armor seemed to do absolutely nothing. When playing solo through content, I had to be careful to draw only one mob at a time. If I drew two, I could handle them only so long as they were two levels above me or less. After any such combat, I had to stop for a while to regenerate health using OOC health regen drinks. If I drew 3 or more mobs, my only hope was to run away (and because of abilities most mobs have to slow a person running away, I would often not make it). When in a group of people, I had to desperately hope that I didn't draw aggro, because I could not handle it for long. Fortunately, my DPS (even though my Souls were specifically designed for DPS) was not often enough to draw and hold aggro. Unfortunately, there were many times where I was called upon to off-tank, and I simply didn't have enough survivability to do so (such as in the last battle of Foul Cascade).
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