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TOPIC: Interview God
#111
apizzsa (User)
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Posts: 5
graphgraph
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Re:Interview God 2011/03/04 08:48 Karma: 0  
When gamers talk about class balance in WOW, they normally mean that if two classes were to square off together in PvP combat, the determination of who wins should come down to who has more skill in reading the situation and using the right abilities at the right times; or, in terms of PvE class roles, each person within a party should feel like a necessary part of that party, able to perform a function throughout an instance and have that function be an integral part of the party's success.
According to the reaserch. Rift,who now have two characters of high-enough level to where I feel comfortable talking about them. The first is a level 35 Paragon/Champion/Riftblade, a Warrior Soul Role that I designed as much as possible to be able to produce a lot of DPS, and functioning as DPS in a group I do fairly well. My greatest problem – and I heard this echoed by other Warriors both across my server and outside of game – was that my armor seemed to do absolutely nothing. When playing solo through content, I had to be careful to draw only one mob at a time. If I drew two, I could handle them only so long as they were two levels above me or less. After any such combat, I had to stop for a while to regenerate health using OOC health regen drinks. If I drew 3 or more mobs, my only hope was to run away (and because of abilities most mobs have to slow a person running away, I would often not make it). When in a group of people, I had to desperately hope that I didn't draw aggro, because I could not handle it for long. Fortunately, my DPS (even though my Souls were specifically designed for DPS) was not often enough to draw and hold aggro. Unfortunately, there were many times where I was called upon to off-tank, and I simply didn't have enough survivability to do so (such as in the last battle of Foul Cascade).
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#175
ahead168 (User)
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Posts: 6
graphgraph
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Re:Interview God 2011/08/29 09:34 Karma: 0  
I know all of wow fans are waiting to the next expansion.
The folks over at MMO-Champion may have uncovered the name of Blizzard's next World of Warcraft expansion.
The report notes that Blizzard has filed a trademark for 'Mists of Pandaria' on July 28th, is categorized as 'computer game software,' and uses the international code of 041, a code that, according to MMO-Champion, has only shown up in Blizzard's online game trademark filings.
Could this be the title of Blizzard's next World of Warcraft expansion? We'll be sure to let you know if we find out anything!
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